Multiplayer Game Programming : Architecting Networked Games

Multiplayer Game Programming : Architecting Networked Games

Description

The Practical Guide to Building Reliable Networked Multiplayer Games

Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You'll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game.

First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You'll learn how to ensure reliable performance despite the Internet's inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud.

This guide's content has been extensively tested through the authors' multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games.

Coverage includes

How games have evolved to meet the challenges of networked environments
Using Internet communication protocols and standards in game development
Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming
Formatting game data for efficient Internet transmission
Synchronizing states so all players share the same world
Organizing networking topologies for large-scale games
Overcoming latency and jitter problems that cause delays or lost data
Scaling games without compromising performance
Combating security vulnerabilities and software cheats
Leveraging the networking functionality of the popular Unreal 4 and Unity game engines
Integrating gamer services such as matchmaking, achievements, and leaderboards
Running game servers in the cloud

About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.

Similar Books

ISBN 10: 0990582906
ISBN 13: 9780990582908

02 Nov 2014
Robert Nystrom

ISBN 10: 3903213063
ISBN 13: 9783903213067

01 Jul 2017
'No Bugs' Hare

ISBN 10: 0321940156
ISBN 13: 9780321940155

29 Dec 2013
Sanjay Madhav

ISBN 10: 1138035459
ISBN 13: 9781138035454

17 Aug 2018
Jason Gregory

ISBN 10: 1556220782
ISBN 13: 9781556220784

24 Mar 2009
Mat Buckland

ISBN 10: 0134597206
ISBN 13: 9780134597201

07 Apr 2018
Sanjay Madhav

ISBN 10: 0134494164
ISBN 13: 9780134494166

20 Sep 2017
Robert C. Martin

ISBN 10: 0137081073
ISBN 13: 9780137081073

06 Jun 2011
Robert C. Martin

ISBN 10: 1558607323
ISBN 13: 9781558607323

20 Jan 2005
Christer Ericson

ISBN 10: 1138627003
ISBN 13: 9781138627000

21 Jan 2020
Tomas Akenine-Möller

ISBN 10: 1916478700
ISBN 13: 9781916478701

29 Sep 2018
Richard Fabian

ISBN 10: 1680502719
ISBN 13: 9781680502718

15 Mar 2019
Jamis Buck